/*
THIS FILE IS PART OF THE >>ADRENALIN-3D-GRAFIC-ENGINE<<
for latest info visit http://www.creative-games.de

Copyright (c) 2008-2009 by Marco Schneider

This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License (LGPL) as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.

This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
License for more details.

*/

#ifndef __ADL_ADRENALINMAIN_H__
#define __ADL_ADRENALINMAIN_H__

#pragma once

#include "include\DirectX11\DirectX11Device.h"

namespace Adrenalin 
{

	//public ref 
	class __declspec(dllexport) AdrenalinMain
	{
	private:
		DirectX11Device*	_DX11Device;
	public:
		AdrenalinMain();
		void Init(HWND hWnd, int x, int y, bool windowed);
		void Render();
	};
}

#endif
